Did you know that Cacophony does not stop a unit from using combined melee or combined ranged attacks?
Applicable Rules:
Cacophony
While in this model's command range, enemy model/units cannot give or receive orders and cannot cast spells. Cacophony lasts for one round.
Combined Melee Attacks
"During their unit's activation, two or more troopers with this ability with the same target in their melee range can combine their melee attacks against the target." (Prime MkII p.62, Primal MkII p. 62)
Combined Ranged Attacks
"During their unit's activation, two or more troopers with this ability can combine their ranged attacks against the same target." (Prime MkII p.62, Primal MkII p. 62)
There is no infernal ruling with this one because it isn't necessary. The important thing to remember about this interaction is that a unit does not give the order to make a combined melee or ranged attack. If it did then every member of the unit would have to be involved in a combined arms attack and that isn't how it works.
Welcome to Trollbloods: Kith, Kriel, and Kin, a Warmachine/Hordes blog that focuses on everyone's favorite drinking buddies. The purpose of this blog is to provide a variety of content for all players, new and old, to help get into the faction, explore, and take your game to the next level. This journey is not meant to be an exercise where I lead you to victory. Kith, Kriel, and Kin is about all Trollkin coming together to create one, unified, faction. Welcome home, kin. Let's play...
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